MusicSpectrum
1.0.0
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Esta é a lista de todos os membros de Shader, incluindo os membros herdados.
bind() const | Shader | |
compileShader(GLuint type, const std::string &source) | Shader | private |
createShader(const std::string &vertex_shader, const std::string &fragment_shader) | Shader | private |
getUniformLocation(const std::string &name) | Shader | private |
m_buffer_id | Shader | private |
m_uniformLocationCache | Shader | private |
parseShader(const std::string &filepath) | Shader | private |
setUniform3f(const std::string &name, glm::vec3 value) | Shader | |
setUniform4f(const std::string &name, glm::vec4 value) | Shader | |
setUniformMat4f(const std::string &name, const glm::mat4 &matrix) | Shader | |
Shader(const std::string &filepath) | Shader | |
unbind() const | Shader | |
~Shader() | Shader |